1.27.2009

In space, no one can hear you weep quietly

I tried to resist. I really did. The demo at PAX was underwhelming, the specifics vague and worrisome. Things had changed so much, I didn't know anything anymore. But now that I've played the PC demo and made it past the "lolwhut," Rush-like space storyline, I can see why Puzzle Quest: Galactrix may indeed spell doom for many of my future hours.

Damn you, Infinite Interactive!! Damn you to hell!!!

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