Hey look - a new post! Why's that? Cuz I'm actually playing some games!
Yessir, this Christmas I received a Wii game from my mom (the A Boy and His Blob reboot - yay!), two games on Steam via a Secret Santa program (Armed & Dangerous and Dark Messiah of Might & Magic), and I bought myself Painkiller off of Steam when I saw it was $5. Almost got Torchlight for the same price, but missed my shot, I guess. Either that or I was hallucinating. This weekend I resolved to play at least one of these games before they totally fell off my radar. I ended up starting Blob and Painkiller.
If you ever played the original Blob, you will notice one striking difference: the new one's not hair-rippingly difficult. So far the worlds are short; the only real "goal" is collecting three treasure chests per level, which open up a secret world, where if you get through it, you get to see extra content. So it's world, chests, world, boy-and-blob sketch, repeat. Not too earth-shattering. The art is, thankfully, as beautiful as expected. Backgrounds are slightly less in the background, with snails and dragonflies capering amongst brackish swamps and European-style forests. I'm very grateful for the inclusion of a "hug" button, which I use every chance I get. There's just something about seeing an amorphous alien blob smile that gets me right in the cockles.
For a delightfully demented 180°, there's Painkiller. Released in 2004 but playing like it's 1997 (and lauded by Yahtzee), it's a gothic Quake-style throwback that's all up in my wheelhouse. I haven't even gotten the rocket launcher yet (a classic in any FPS!) and I'm loving the killing sprees. Staking enemies to each other at 50 paces? Check. Spearing and dragging distant enemies so their corpses come flying towards you at breakneck speed? Check. Grinding up enemies like so much beef with a portable rotary blade? Check. I used to think Doom's chainsaw was the ultimate in ultraviolent melee gadgetry, but man, I dunno anymore. The physics are a bit wonky, though highly touted for the time. I guess being able to stick on random parts of wall by jumping like mad constitutes a "feature." I was also immediately miffed by the fact that you can't crouch...I'm more used to stealth in FPSes than I realized. Regardless, it was only $5, but with the fun this game provides, it easily paid for itself within the first five minutes.
We shall see what my schedule holds. The nice thing about single-players is eventually they will end. I'm suspiciously optimistic about being able to hold down a webcomic and still have time to play games, but who knows? It could all hilariously backfire and I'll never have time to do anything ever again. Always an adventure.
Showing posts with label blob. Show all posts
Showing posts with label blob. Show all posts
1.12.2010
3.06.2009
BLOB!!!
My apologies for lack of updates. In addition to being sick as a dog, my job has been working me like a dog, leading to a double-dog situation of unprecedented proportions. And I'm a cat person. :(
No matter! What matters right now is this:

The return of one of my "memes" from childhood, A Boy and His Blob. I say "meme" instead of merely "game" because due to the goofiness of the title and the game itself, it took on a life of its own within my family. Even my mom was on board with the boy and his eponymous blob. Ultimately the NES offering drove me nuts due to poor mechanics, tied to a loathing of jellybean waste. God, I hated making that poor blob frown.
Now, come this fall, I will have a brand new blob to disappoint! Developer Wayforward is remaking ABAHB for the Wii. And thank goodness, too, for 1. it looks gorgeous, 2. continues the Nintendo tradition, and 3. could lend some serious artistic and gaming cred to the much-maligned machine. I know I've been asking for another jellybean-tossing adventure, or at least the original game on VC. Oh, and did I mention the blob is fucking adorable?

The new blob makes me squeal like the girliest girl that ever squealed. Which is funny, since he basically looks like a little gelatinous Halloween ghost. It's the little things, it truly is. Early video shows promise, though so far there aren't any sound effects (I can't wait to hear a "scarfing" sound for when he eats the beans), and the "hole" animation needs work. However, the thing's not due out 'till later this year. I might even get to see it at PAX. How sweet would that be?
(Hint: pretty friggin' sweet.)
No matter! What matters right now is this:

The return of one of my "memes" from childhood, A Boy and His Blob. I say "meme" instead of merely "game" because due to the goofiness of the title and the game itself, it took on a life of its own within my family. Even my mom was on board with the boy and his eponymous blob. Ultimately the NES offering drove me nuts due to poor mechanics, tied to a loathing of jellybean waste. God, I hated making that poor blob frown.
Now, come this fall, I will have a brand new blob to disappoint! Developer Wayforward is remaking ABAHB for the Wii. And thank goodness, too, for 1. it looks gorgeous, 2. continues the Nintendo tradition, and 3. could lend some serious artistic and gaming cred to the much-maligned machine. I know I've been asking for another jellybean-tossing adventure, or at least the original game on VC. Oh, and did I mention the blob is fucking adorable?

The new blob makes me squeal like the girliest girl that ever squealed. Which is funny, since he basically looks like a little gelatinous Halloween ghost. It's the little things, it truly is. Early video shows promise, though so far there aren't any sound effects (I can't wait to hear a "scarfing" sound for when he eats the beans), and the "hole" animation needs work. However, the thing's not due out 'till later this year. I might even get to see it at PAX. How sweet would that be?
(Hint: pretty friggin' sweet.)
Labels:
aww,
blob,
sweet sweet anticipation
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